Inscrit le: 18 Déc 2017
|Posté le: Ven 30 Mar - 07:56 (2018) Sujet du message: Wind animation path big issue
We are doing a complex particle animation related to some engine stuff. Particle has to run along the way to find the best solution to use the animation path options in the windFX. It works fine and the path is a bit complex and is made of a lot of nulls. If you clone a null where you need it the cloned null takes the next number in the list of the null that composes the wind animation path ... so the particle will not know that null even if it is in the middle of the path and will run through the old path and then jump to that null at the end.The problem is that it is impossible to rename all the nulls, and also in our case we have more than 50 of them so it would take a lot.
I did not find the right solution from the internet.
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